#ifndef SHIELD_H_
#define SHIELD_H_

#include <string>
#include "Object3D.h"
#include "glm.h"

class Shield: public Object3D{
	private:
		GLMmodel* smodel;

	public:
		//Constructors
		Shield();
		Shield(std::string strTexturePath);
		Shield(std::string strTexturePath, float posX, float posY, float posZ);
		//~Player();

		// Main Functions
		void Draw();
};

#endif /*SHIELD_H_*/
